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WELCOME Don’t let the curser freak you out. ;) Welcome to the site of Spirit; Everquest. Overall
this is a new guild and I am still working on the site. The guild will not need
much more work. Please all I ask for is patience.
Thank you, also if you need to know about any of the Wereforms just read below. The Lycanthropes Lycanthropes are the result of spiritual rituals and pacts made by the Lujien (wolfmen) and Gihjna (bearmen) with the ancient
elven druid Wegadas. According to druidic folklore, Wegadas' ties to both Tunare and the spirit deities of the Unkempt, and
his pact with the Lujien and Gihjna, made it possible for his children to survive the rites of transformation that changed
them into the fathers of lycanthropy. Lycanthropes are generally referred to as werewolves, werebears, were-rats, were-lions, etc. Such classifications depend
on which strain of lycanthropy they possess. Wegadas made his pact with the Lujien and Gihjna before the fall of Takish'Hiz when the humans were still little more than
barbaric tribes. He agreed to sire and give his two unborn children to be raised by the Lycanthropes. The children underwent
a ritual in the Valley of the Dawn, the most sacred of Lujien and Gihjna locations. In the Valley of the Dawn, the children's
mortal spirits were taken from them. They would become Levandius the Wolf Father, and Dorandas the Bear Father. These were only two of Wegadas's children. He had fathered over a dozen children throughout the centuries. Unlike Levandius
and Dorandas, most of his other children lived out their lives as Unkempt, content to be common tribesmen. The Werewolves History: For centuries Levandius had lived within the Unkempt Forest and fought fiercely against those who trespassed into the sacred
woods, or threatened the tribesmen he was sworn to defend. As a result, his blood mixed occasionally with those he fought
and the "curse" of lycanthropy spread. Although Levandius tried to hunt down and kill these offspring, some would escape and
flee to other regions of Tunaria, where they would they would either be killed, or (for a lucky few) create packs of their
own. As the plainsmen of the great karana plains and coastal regions south of the Unkempt made social and technological advancements,
excursions into the Unkempt woods became more frequent. For protection against these intruders, Levandius began bestowing
his lycanthropic gift upon the most skilled and trusted of the human and half-elven Unkempt tribesmen. These werewolves, trained
and ruled over by Levandius, became warriors known as the Night Reapers and adopted the standard of the silver crescent on
a black circle, the sacred symbol of Drinal the Silver Reaper. The barbarians of the north still fear the Unkempt woods, and believe their forefathers' tales of the wolfmen of the Unkempt.
The humans of Qeynos and its outlying villages still tell similar folktales passed down from their less civilized ages, but
many pass them off as legend and primitive superstitions. (EQoA) Present: Castle Lightwolf: Elsewhere in Tunaria, small independent packs of werewolves have been established. The most prominent
and closest to the Unkempt Woods are the Lightwolf pack of Castle Lightwolf. For three generations, the lords of Castle Lightwolf
have struggled to keep their lycanthropy a secret from all but their most trusted advisors and soldiers, while secretly governing
their packs. The Lightwolf pack is one of the few independent packs that Levandius does not actively seek to destroy. In fact,
due to the impending demise of Wegadas and invasions from human trespassers from the south and the barbarians from the north,
Levandius uses Count Lightwolf and his pack to help defend the outskirts of the northern Unkempt Woods. Lone Wolves and Wolfweres: Perhaps due to the violent natures and tendencies of the werewolves, lupine lycanthropy
has become amongst the most widespread strain of lycanthropy. Individuals infected with lupine lycanthropy typically do not
survive for long unless they either learn to live in the wild, or learn how to hide their lycanthropy amongst common folk.
Wolfweres, the most common of all lycanthropes, are incapable of controlling their violent tendencies and have no human form.
They either resemble large wolves, or Lujien, and they rarely change from one to the other. When the moon of Drinal is full,
the wolfweres all shift into their Lujien form and go on a bloodthirsty hunt from dusk until dawn. Wolfweres with violent
tendencies and weak wills often shift into Lujien form involuntarily and hunt on these nights as well. These lone wolves and wolfweres are responsible for most werewolf attacks and the resulting legends amongst the civilized
races outside of the Unkempt Woods. The Werebears History: Like his father Wegadas' and brother Levandius, Dorandas was bound by his father's pact to the Lujien and Gihjna to remain
in the Unkempt Woods as a servant of the Gihjna and a leader of the Unkempt tribesmen. Dorandas learned from the Gihjna the sacred rites and rituals of Ehayae, the Matron of the Dawn, and passed them on to
the shaman of the human Unkempt tribes who regard Dorandas as their most sacred and eldest shaman. Over the years Dorandas has passed his gift of lycanthropy to the most respected and powerful human and half-elven shaman
of the Unkempt tribes. These werebears, trained and lead by Dorandas, became known as the Wards of Dawn and adopted the standard
of a golden half circle on black representing the rising and setting sun. Although fierce when forced into battle, the werebears of the Wards of Dawn served the human Unkempt tribes primarily as
spiritual guides and healers; thus, few werebears have ever existed beyond the boundaries of the Unkempt Woods. The few werebears that resulted from barbarian or civilized human campaigns into the Unkempt woods often continued to live
their lives more or less as they had before becoming lycanthropes. This group had much greater control over their lycanthropic
abilities than the werewolves. Some werebears, especially those of barbarian origin, have even become heroic figures amongst
their native cultures and may be responsible for the barbarian shamans' highly developed affinity with bears and their ability
to assume the form of a bear. (EQoA) Present: The Werebear Witchking: The Witchking was once a tribesman of the Unkempt. He was infected with lycanthropy while
tending to a wounded bear. Fearing he would be slain by The Wards of Dawn or The Night Reavers for being an unintended recipient
of lycanthropy, the Witchking fled the tribe. He went to a remote region of the Unkempt Woods where he gathered other independent
werecreatures and created a loyal following of lycanthropes. The Witchking has become intent on overthrowing Levandius and
Dorandas and assuming control of the Unkempt once Wegadas has passed. Lost Cubs and Bearweres: Although few werebears existed south of the Unkempt Woods, ursine lycanthropy was the second
only to lupine lycanthropy amongst the barbarian tribes of the North. The great Anu warrior, Ungar Glacierfist was rumored
to be a werebear. Myths of barbarian figures possessing the strength and wisdom of a bear are not uncommon amongst barbarian
folk tales. Bearweres, like wolfweres, can only assume their natural bear form or the form of a Gihjna. Like the wolfweres, they possess
only animal intelligence. Bearweres are often created by werebears as guardian companions, but are watched closely so as not
to spread the lycanthropy to families of wild bears. Still, sightings of bearweres occur as far away as the Commonlands and
the mountains of Odus. Bearweres aren't easily recognizable from normal bears aside from the fact that they tend to assume
their Gihjna form at dusk and dawn, and can be seen standing or walking upright. The Werelions History: During the course of his work with the early farmers in the Plains of Karana, Corindas first encountered the lionmen (called
"Kejrahn" in their own tongue). Having been raised amongst the Lujien and Gihjna, Corindas did not share the fears and prejudices
that most human settlers of the Karanas held towards the lionmen who were responsible for the deaths of many human hunters.
These hunters had preyed upon the lions of the Karana Plains since before the rise of the human cities and modern agriculture. Seeking to end the bloodshed between the Kejrahn and the human settlers of the plains, Corindas sought and obtained acceptance
amongst the lionmen, and shared with their leader the tale of his family and their relationship with the spirits and the Lujien
and Gihjna. For several years Corindas lived amongst the Kejrahn and fought by their side against the poachers and hunters that preyed
on the lions of the plains. He also fought against the Kejrahn's mortal enemies, the gnolls. In a battle with the Sabretooth
gnoll clan, Corindas was mortally wounded and taken to the Kejrahn's most skilled shaman. At the Kejrahns' most sacred shrine,
the great savage spirit, Sateb Mahlni, visited Corindas and healed his wounds. Because of his family's pact with Sateb Mahlni's
fellow spirit deities, Drinal and Ehayae, Corindas was not only allowed to live, but he was gifted with a power not-unlike
those of his eldest siblings. Corindas became the great werelion savior of the Kejrahn, the best hope for peace between the humans and the Kejrahn of
the Karana Plains. Other werelions came into existence over time. Most served Corindas and the Kejrahn. Others escaped into
the wild to find their own place in the world. Corindas and his loyal werelions became known as The Sun Manes. Tales of the
were-lions were told of them both by fearful humans and by the reverent Kejrahn. Unfortunately, Corindas would ultimately fail to save the Kejrahn from extinction. The noble lion lycanthropes would be
the first to die out. (EQoA) Present: The Stray and The Lionweres: Few werelions exist outside of the Plains of Karana; and most never encounter another
species of lycanthrope. Werelions have been known, in fact, hunt down and kill any werewolves, wolfweres, bearweres, or ratweres
encountered in the Plains of Karana. Werebears are virtually unheard of, and the wererats residing in Qeynos rarely venture
into the plains and tend to stick to the human roads. The Sun Manes refer to the few werelions that exist outside of their pride as "The Stray". The majority of The Stray were
once hunters or poachers that survived a battle with a lionwere and, as a result, contracted feline lycanthropy. Like the
Sun Manes, The Stray prefer to hunt during the daylight hours when their keen eyesight can see for miles across the plains.
However, the werelions' night vision is keener than even the lupine lycanthropes, and they have no problems hunting under
the cover of night when need be. There are rumors of an Erudite pride of strays on Odus, their matriarch having originally been from Highbourne and infected
at an early age by an encounter with a lionwere. Lionweres are both respected and feared by the Kejrahn. Attempts to tame the lionweres have been unsuccessful; thus, they
are usually killed as painlessly as possible by the Kejrahn or The Sun Manes when discovered. Reports of lionweres have come from as far as the Commonlands of eastern Tunaria and the grasslands of Odus. The Wererats History: However, the abductors were the Ratonga, masters of stealth and deception. A Ratonga spy living beneath Qeynos had learned
of Corindas years before Yindrius birth and had agents watching the Unkempt Druids for an opportunity to steal one of Wegadas'
offspring and learn of the spirit deities and rituals called upon for the offsprings' spiritual and physical tranformation
into a werecreature. The Ratonga succeeded. Their most powerful magic-wielders called upon their deity Caertex and convinced him to bestow upon
Yindrius powers similar to his brothers. He was given the ability to change into the form of the ratman; and was charged with
creating a network of wererats that would infest the surface cities, provide information to the Ratonga, and manipulate the
surface civilizations to their favor. Unfortunately the Ratonga vanished into the Underfoot from which they came not long after Yindrius established his network
of spies dubbed the Topi di Ombra. The wererats became servants of Yindrius and forgot about their former masters. Yindrius lost all recollection or knowledge of his family or the affairs of the other lycanthropes. (EQoA) Present: The Orphans and The Ratweres: Even though rodent lycanthropy has existed for a much shorter period of time than
lupine lycanthropy it has become the most widespread of all the lycanthropic strains. The vast majority of the rodent lycanthropes
are ratweres, which wind up greatly outnumbering any other species of feral lycanthrope. The Topi di Ombra typically destroys
ratweres whenever they are discovered; for they're responsible for the majority of the independent wererats. When orphan wererats are found by the Topi di Ombra, they are offered a chance to join the family. If they refuse, they
are executed. This practice of killing orphan wererats leads to rivalries between the Topi di Ombra and families of orphan
wererats. There are rumors of one such orphan family of dwarven and gnomish wererats operating out of the northeastern mountains
of Tunaria between Moradhim and Klik'Anon. Other rumors have reached the Topi di Ombra about a family of teir'dal wererats
operating out of the Desert of Ro. The Feral Lycanthropes Feral Lycanthropes are animals that have been infected with lycanthropy. Feral Lycanthropes can assume their natural animal
form and their bestial humanoid were-form. Feral lycanthropes retain their animal intelligence and instincts, thus are responsible
for much of the fear and horror stories about lycanthropes with an uncontrollable thirst for blood and violence. Feral lycanthropes are generally hunted and destroyed by the humanoid lycanthropes but it is not unheard of for a humanoid
lycanthrope to intentionally create feral lycanthropes as guardians or servants. Feral lycanthropes are generally referred to as wolfweres, bearweres, lionweres, ratweres, etc, based on which species
of lycanthrope they are descended from.
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